Skills
A skill is a folder in your vault containing a SKILL.md: some frontmatter, and
a body of instructions. That is the whole format, and it is not specific to this
plugin — it is Agent Skills, an open
format originally from Anthropic and now read by a range of agent tools. A skill
you wrote for one of those works here by copying its folder in, and one you write
here travels the other way.
Skills live under Agents/Skills/<name>/SKILL.md. They are ordinary notes, so
you can write one in Obsidian without leaving the app.
Skills bind the agent’s tools
Section titled “Skills bind the agent’s tools”Skills are not an add-on layered over the agent’s built-in abilities — they are
how the agent gets those abilities. A skill’s frontmatter can carry an
allowed-tools line, and a built-in tool is bound only when some enabled
skill attaches it. Turn off the skill, and the agent loses the tool.
---name: manage-notesdescription: Create, update, delete, and move notes. All writes are staged for the user's review...allowed-tools: manage_notes---
## Write Operations- All write operations (create, update, delete, move) are staged for user approval...Bundled core skills
Section titled “Bundled core skills”Five ship with the plugin and are seeded into your vault on first run:
| Skill | Attaches | Covers |
|---|---|---|
explore-vault |
search_notes, list_directory, read_content, grep_notes, get_all_tags, get_properties, execute_javascript |
Finding and reading notes: verify tags and properties before querying, and what to do when a search comes back weak |
manage-notes |
manage_notes |
Creating, editing, deleting and moving notes: the staging policy, and how to replace or withdraw an edit it has already staged |
web |
fetch_url, web_search |
Reaching the public internet, vault-first |
manage-skills |
manage_skills |
Authoring and revising skills |
widgets |
(no tools) | Building widgets: the block format, the data bridge, and the sandbox rules. Pure guidance, so it is never hidden by a tool override |
Older vaults had manage-notes under the name edit-notes and manage-skills
under update-skills. The plugin renames the folders on update and keeps your
on/off setting for each.
They are ordinary notes once seeded, so edit them freely. If a plugin update changes a default you had customized, you get a notice rather than a silent overwrite. Deleting a bundled core skill is refused: it would simply reappear on the next startup.
Integration skills
Section titled “Integration skills”Some skills are written against another Obsidian plugin. The Canvas and Bases ones cover Obsidian’s own core plugins and seed at startup whenever that core plugin is enabled. The Dataview, Tasks and TaskNotes ones seed when you enable the integration, which is a deliberate opt-in rather than something that follows from having the plugin installed.
They are ordinary skills once seeded, but enabling one also grants the agent a tool that runs code against that plugin, so they’re opt-in per plugin. See Integrations.
Loading is lazy
Section titled “Loading is lazy”Every enabled skill’s description is in the system prompt. Its body is
not. The agent reads the descriptions, decides a skill is relevant, and pulls
the full instructions in with load_skill.
This is what makes a large skill library affordable: twenty skills cost you twenty one-line descriptions per turn, not twenty full bodies.
Write descriptions accordingly. The description is the only thing the agent sees when deciding whether to load a skill, so it should say when to load it, not just what the skill is about.
A skill is loaded once per conversation. While its instructions are still in the conversation from an earlier load, the agent is told not to load it again; once a long conversation has been summarized and the text is gone, it loads it afresh.
Tool overrides
Section titled “Tool overrides”Because a tool can be attached by more than one skill, per-tool switches are not per-skill. They live in one agent-level Tools modal, reachable from the Agent editor’s General section, which lists every built-in tool flat and shows which skill(s) attach it.
A tool is bound when an enabled skill attaches it and the per-tool override hasn’t vetoed it. The override is the way to keep a skill’s guidance while denying it one specific tool.
The agent can write skills
Section titled “The agent can write skills”With the manage-skills skill enabled, which it is by default, the agent can
author new skills, revise skills attached to it, and delete a skill when you
ask it to, whoever wrote that skill. It never deletes one on its own
initiative, and the bundled core skills can’t be deleted at all. To keep the
guidance and deny the ability, veto manage_skills in the
Tools modal.
This is how a discovery becomes permanent: once the agent works out how some API actually behaves, it folds the concrete methods and arguments into a skill so the next run skips the rediscovery.
The same goes for corrections. If a skill it loaded was missing a step or had something wrong, or you tell it how this kind of task should be done here, it is told to revise that skill before it finishes, fixing the sentence that was wrong rather than appending an update under it, and writing the lesson as a rule rather than a story of what happened. Facts about you go to memory instead; how the agent should work goes here.
How a revision works
Section titled “How a revision works”The agent has to load the skill first. A patch or a rewrite is refused until the skill has been read in the current conversation, and refused again if the file changed after that read, whether by you, by sync, or by another conversation. That keeps a revision written against the text that is actually there, not a remembered or summarized copy.
The normal revision is a patch: one exact passage, copied from the loaded skill, and its replacement. The passage has to match exactly once, so the agent includes enough surrounding text to pin it down; an empty replacement deletes it. Everything outside the passage stays byte for byte as it was, including indentation and line endings. Replacing the whole body remains available for restructuring, and is the only way to change the description.
The frontmatter is off limits to a patch. A skill’s name, plugin link, and category are locked from the moment it is created.
Unlike note edits, skill operations apply immediately. There is no review queue. Creating a skill is the same action as attaching it.
Where a skill came from
Section titled “Where a skill came from”A skill the agent creates is stamped author: agent under metadata in its
frontmatter, the same key the bundled skills use to name their author. That is
the whole provenance record, and it travels with the note through sync and
copies. Nothing in the plugin acts on it; it is there so you can tell which
skills started with the agent.
Writing your own
Section titled “Writing your own”Create Agents/Skills/<name>/SKILL.md with name and description in the
frontmatter, and your instructions in the body. It’s discovered on the next
scan: any directory containing a SKILL.md is a skill. There are no reserved
names.
name and description are the two fields the format requires: name must be
lowercase letters, numbers and hyphens (up to 64 characters) and must match the
folder it sits in, and description is capped at 1024 characters. The optional
license, compatibility and metadata fields are read and preserved, so a
skill written elsewhere keeps them.
allowed-tools is how this plugin grants tools, and it is the one field whose
effect is specific to Smart Second Brain — the format marks it experimental, and
what a tool name means is up to each agent. Skills carrying an allowed-tools
line from another tool are still valid here, and the names simply won’t match
anything, so they attach nothing.
A user skill with no allowed-tools line attaches no tools. It is pure
guidance, which is often exactly what you want. Keep skills narrow and the
instructions concrete, and write down only what you’d actually want the agent
to remember doing again.